Large Town: I̽qüeëf Gdus Kez

I̽qüeëf Gdus Kez

I̽qüeëf Gdus Kez
Example Wood Elven architecture.
StateWarrenese Shogunate
ProvenceBæru̽sa Vu̽ Empire
Sub ProvenceYǐslomæběs Zone
RegionMban Nro̠m Forest
Founded1461
Community LeaderLaird Shonmthega Wenruc
Area8 km2 (3 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation1974 m (6476 ft)
Average Yearly Precipitation247 cm/y (97 in/y)
Population1890
Population Density236 people per km2 (630 people per mi2)
Town AuraEnchantment
Naming
Native nameI̽qüeëf Gdus Kez
Pronunciation/ˈi̽q˔ɛf/ /gdus/
Direct Translation[cultural] [hurdle]
Translation[Not Yet Translated]

I̽qüeëf Gdus Kez (/ˈi̽q˔ɛf/ /gdus/ [cultural] [hurdle]) is a temperate Large Town located in Yǐslomæběs Zone, Bæru̽sa Vu̽ Empire, within the Warrenese Shogunate.

The name I̽qüeëf Gdus Kez is derived from the Wood Elvish language, as I̽qüeëf Gdus Kez was founded by Kielne Malve, who was culturaly Wood Elven.

Climate

I̽qüeëf Gdus Kez has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a freezing -7°C (20°F). I̽qüeëf Gdus Kez receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. I̽qüeëf Gdus Kez covers an area of nearly 8 km2 (3 mi2), and an average elevation of 1974 m (6476 ft) above sea level.

Overview

I̽qüeëf Gdus Kez was founded durring the late 15th century in summer of the year 1461, by Kielne Malve. The establishment of I̽qüeëf Gdus Kez was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding I̽qüeëf Gdus Kez's construction back out of the project. Kielne Malve pushed on reguardles, and I̽qüeëf Gdus Kez was finished, but starts off as a terible place to live.

I̽qüeëf Gdus Kez was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and I̽qüeëf Gdus Kez is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

I̽qüeëf Gdus Kez is buildings folow an organic layout of crampt packed earth streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The town's failry decent fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around I̽qüeëf Gdus Kez gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which I̽qüeëf Gdus Kez brings to mind.

Civic Infrastructure

I̽qüeëf Gdus Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽qüeëf Gdus Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽qüeëf Gdus Kez's parks.

I̽qüeëf Gdus Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽qüeëf Gdus Kez.

I̽qüeëf Gdus Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽qüeëf Gdus Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽qüeëf Gdus Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽qüeëf Gdus Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽qüeëf Gdus Kez's public wards, blessings, and other arcane systems.

I̽qüeëf Gdus Kez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. I̽qüeëf Gdus Kez's grid is powered by a direct leyline tap.

I̽qüeëf Gdus Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽qüeëf Gdus Kez's natural decorations nor waterways.

I̽qüeëf Gdus Kez has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̽qüeëf Gdus Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽qüeëf Gdus Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

I̽qüeëf Gdus Kez's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, summer is short in I̽qüeëf Gdus Kez.

The Guardian Doll near I̽qüeëf Gdus Kez are known to be quite timid.

I̽qüeëf Gdus Kez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Augury energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 10
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 4
    • Farmland: 7654 m2
    • Cattle and Similar Creatures: 472
    • Poultry: 5670
    • Swine: 378
    • Sheep: 18
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 189

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 7
  • Carpenters: 6
  • Clothmakers: 5
  • Coach and Harness Makers: 1
  • Coopers: 5
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 16
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 4
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 12
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 5
  • Chandlers: 5
  • Chicken Butchers: 5
  • Entrepreneurs: 2
  • Fine Clothiers: 4
  • Fishmongers: 5
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 4
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 9
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 7
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 4
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 7
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 15
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 8
  • Rangers: 2
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 6
  • Military Officers: 7

Cottage Industries

  • Brewers: 5
  • Comfort Services: 7
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 10
  • Spinners: 5
  • Tinker: 2
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 4

623 of I̽qüeëf Gdus Kez's population work within a Foundational Occupation.

1192 of I̽qüeëf Gdus Kez's population do not work in a formal occupation, but do contribute to the local economy. 75 (4%) are noncontributers.

Points of Interest

I̽qüeëf Gdus Kez was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

I̽qüeëf Gdus Kez is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a set of greaves of Chronomancy, an a set of greaves imbued with potent amounts of Chronomancy energies was created in I̽qüeëf Gdus Kez by in time immemorial, reportedly some time during the late 2nd century.

History